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The use of Battle (or War) Elephants is too situational in 1v1, and should only be considered in closed maps like Arena. But Onagers, Trebuchets and BBCs can be useful. Thank you so much for your kind words! Nananananana! To compensate for the nerf, the Mongols were given the Steppe Lancer and Elite Steppe Lancer to add more diversity to their late-game cavalry (which is also trivial to historical accuracy, as the Steppe Lancer is supposed to reflect their nomadic lifestyle). Magyars can outnumber them with their cheaper Hussars and. If the Mongol player loses attention for a second, he could lose all his army. It took me a while to gather all information and present it to you in an understandable way. Thus, Mongol players must constantly attack the enemy to make sure they are unable to build up a strong enough force to attack. To execute this tactic, the player must upgrade their Scout Cavalry to Light Cavalry as soon as possible, create some Archery Ranges for their Cavalry Archers, and research all the required blacksmith and university technologies for improving those units. They can upgrade them fully but they lack bombard cannons. Other prominent civilizations with good skirmishers that can also do this are the Aztecs (with the, Tatar Light Cavalry and Cavalry Archers can also stand against the Mongolian Cavalry Archers and Mangudai, thanks to their unique technology. He died in 1405 while marching for China. They are also much cheaper than Paladins to upgrade, and can chase Mangudai. Instead, the Mongol Wonder is loosely based on an artistic depiction of Genghis Khan's ascension to the throne in his tent by an Ilkhanate historian, The Mongols are a very effective civilization for competitive players at high level, mostly due to their hunting bonus (which was considered too effective on maps with a great amount of. Once the Mongols reach Age 2, they'll get the Pasture which serves as a pseudo-replacement for farms.. 01 Mar 2023 18:49:20 AoE2 Strategy Center is a place to find strategies and guides to use in Age of Empires 2.Guides are mainly intended to use in Age of Empires 2: The Conquerors but some may also be able to use in the Age of Kings. Mongols benefit from the Huns' faster stables bonus, which are helpful for massing Light Cavalry. Yeah, making mangudai and siege really hammers your economy (esp. . Mangudai become in handy very well when the opponent is trying to attack with siege weapons. Most of them are weak to Siege and some of them are not cost effective. With 12 attack, a bonus against Cavalry Archers, and discounted FU Hussars, Berbers become the anti-Mongol in late game. Finally, Janissaries seem a sensible option, being tankier than HCs and outranging Mangudai. Tonight we might even see the return of Subotai! Mongols get a crazy early game bonus for hunting. In this category also fall Genitours, who can also chase Mangudai and have a big attack bonus against them. Rattans will fare much better, with their amazing pierce armor and 11 attack. Plumed Archers will resist better arrows, but their low attack will leave them vulnerable to Hussars. Will we finally learn how to defeat the Mongols in the Imperial Age? It is also important to notice that you can in many cases risk losing lots of Hussars to snipe Mongol siege, and Blast Furnace becomes very important in these cases. A wise decision is to consider your own Light Cavalry, who are fast, cheap and arrow resistant against an army composed of Cav Archers, Light Cavalry and Siege. The rest of the units are shown, just to give an example of how effective they could become if they happen to engage Hussars or Mangudai, but its likely that the best they could do, as I said, is protecting siege under a Castle from Mongol Hussar sniping. The map is Ravines where hunting is aplenty for the ravenous. Well delve into different army compositions for each of the civs that could give you a chance of victory. Manage all your favorite fandoms in one place! Mongols are at their strongest moment in the Castle Age. When they are fully uppgraded a group of 36 can one shot a fully upgraded paladin with 180 hp! Mangudai - Just pump them out as soon as you have a Castle and research the Elite upgrade as soon as you can when you're in Imperial. Units in italics mean that they are not so effective or only situational. With their higher LOS for scout cavalry line, they can lose a little time pushing deer to the TC to get a massive food eco advantage. https://ageofempires.fandom.com/wiki/File:Mongols_theme_AoE2_DE.ogg, the Mongols were subjugated under Qing rule, https://www.forgottenempires.net/age-of-empires-ii-definitive-edition/civilizations/mongols, East Asian civilizations (Age of Empires II). Mangudai Rate of Fire increased (made slower) to 2.1. Clicking on the icon links to the corresponding page. Hulagu, a grandson of Genghis, exterminated the Muslim Assassins and then took the Muslim capital of Baghdad in 1258. In mid Castle Age, when Mangudai numbers are low, they could help delaying both early raids/pushes and Mangudai massing. What it essentially means is foreigners. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. It holds over 1000 years of war and economy from Dark Age to Imperial Age. You have to scout your enemy and keep checking what they're doing. Like literally every game and it's the only non-siege unit they make. Mongols can destroy me before I build BA ELO: 13+ comment sorted by Best Top New Controversial Q&A Add a Comment Parrotparser7 Additional comment actions. They can be played in any order. Battle Royale for Age of Empires 2 Definitive Edition follows a similar theme to other battle royale games, but with its own tasteful and in-character flair. Siege becomes a far worse option, since Mangudais attack bonus vs siege renders Rams, Onagers, Heavy Scorpions, Trebuchets, BBCs and some Unique Units very weak against them. Similarly, the Cumans, after researching Cuman Mercenaries, lets the Mongols train 5 free Elite Kipchaks per Castle, which will benefit from the fast-firing bonus the Mongols have for Cavalry Archers. At some point, theyll need to start mining stone. Elite Mangudai (55W 65G, 80HP, 12 attack, +5 vs Siege, +3 vs spearmen, 4 melee armor, 4 pierce armor, 7 range, 1.54 speed) could not be called tanky. Mangudai Rate of Fire increased (made slower) to 2.1. :-) Have a nice weekend! by hit-and-running them. The Mongols light cavalry gain 30% extra hp but they lack Plate Barding Armor. Check out my other channels:2nd Channel: https://www.youtube.com/channel/UCjUwIOOs3FwLeK0zqo_m4FQLive Stream https://www.facebook.com/gaming/theviperTheVip. This Age of Empires 2 guide will help you understand these situations to win more often. Age of Empires Series Wiki is a FANDOM Games Community. Cataphracts are too expensive to tech into and are vulnerable to arrow fire. Massing Elephants is too expensive and will only favor Mongols getting to post-imperial FU army comp. The Mongols have access to the following units, buildings, and technologies. With or without Drill, Siege Rams, Siege Onagers and Trebuchets will be used to destroy buildings, and Onagers can protect Mangudai from ranged units. Its likely that the Onager will only have the chance to shoot once, before Mongols melt it. Since they do not get access to gunpowder aside from Petards, the Cannon Galleon, and Demolition Ships, they have a disadvantage to civilizations that get access to it like Turks, Portuguese, and Spanish, especially if the game starts in the Imperial Age onwards. Mixing the upgraded Light Cavalry with the Cavalry Archers is an effective strategy. It's format is heavily inspired by Philippe le Bon's work in Age of Empires 2 HD, so I decided it was fitting to . Learn the build for a 15 minute fast castle into a 3 town-center boom. Hand Cannoneers, Janissaries, Conquistadors and Hussite Wagons hit hard Mongol units. Stable units and Pikes/Halbs can be put in the front of them to engage with Hussars. However, whenever I introduced friends to Age of Empires 2, I found they always struggled - The reality was, and still very much is, that Age of Empires 2 has a very steep learning curve. They focus on cavalry archers. Conquistadors can be microed, but Mangudai outrange them, and both Mongol units are faster than them. Ill show you the table and then analyze the chance to use them or not: First of all, these units alone cant beat the Mongol composition. The table below shows the matchup between a Light Cav/Hussar and an Elite Mangudai when they have to kill each other: The 3rd column numbers should be as low as possible, and the 4th column as high as possible. This page is a stub. The Mongols have a campaign devoted to their civilization: Genghis Khan. They also appear in: In-game, Mongol units speak the Khalkha variety of Mongolian, the most widely spoken of the Mongolic languages and the official language of modern-day Mongolia. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. They are also great at raiding villagers. Eagles would take the same time as Boyars to chase Mangudai, while being much weaker to both Mongol units (especially Hussars). Play as goth get to late imp, mass huscarles and pointyboys sett the Spawn point in the middle of the mongol city. As a cavalry archer civilization, the Mongols have excellent mounted archers, arguably the best of all civilizations. There are several campaigns in Age of Empires II. Each civilization in AoE2 has its unique unit with their own strengths and counters. Actually, it is a huge deal. They are the best at raiding the town centers of enemies and engage in hit-and-run battles with slower units. They also have a better meatshield than Mayans in Light Cavalry. The Fast Castle into Boom, one of the best beginner build orders for closed maps. The Mongol Scout Cavalry line of sight bonus helps everyone except for the American civilizations and the Gurjaras in the Dark Age. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Am I right in feeling this way? A couple of discounts in units (Berbers, Magyars), techs (Chinese, Burgundians, Spanish) and not needing to research some of the techs (Turks, Indians, Cumans, Franks, Hussar lacking civs) can be considered, but, all in all, it is an army composition that, with Hussars/Light Cav alone, is difficult to counter, if theres not a huge number advantage. The Mangudai, being a Cavalry Archer with an attack bonus vs Siege, counters all types of siege units, even the siege from prominent siege civilizations (like the Celts, the Khmer, the Koreans, the Ethiopians, the Portuguese Organ Gun, the Tatar long range Trebuchet, etc.). Halberdiers can support them to deal with Hussars, who deal 10 damage to them. Also the Mongols have no gunpowder units except Cannon Galleons, and being unable to research Redemption would mean that they cannot even convert enemy Bombard Cannons for themselves. For more information, please see our With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. Since it spans a greater time period and covers a much wider area than Age of Empires, the game play takes a long time and can easily become boring. Keshiks generate gold while fighting, what is good while engaging Hussars. It will be a good time to take map control with Castle on hills (which also help massing Mangudai). Mangudai have a train time of 21 seconds. Their speed and fast fire rate make them very versatile compared to other unique units. As a primarily Teuton player, I can't help but feel like Mongols were designed specifically to fuck us over. This makes them probably the best units for hit and run tactics. When the mangudai is uppgraded to elite status they have 0 missile delay. Their main advantage is that they are also good raiders and a 3-4 group of them can harass Mongol economy. Mangudai (non-Elite) frame delay reduced to 5. He rushed west defeating an Egyptian Mameluke army in Syria. Of course, Mongols will call for the aid of Hussars, and thats where your meatshield should enter. They held most of Asia Minor, modern Iraq, modern Iran, Afghanistan, Pakistan, Tibet, parts of India, parts of Burma, all of China, and parts of Vietnam.The Mongol clans were united by Temuchin, called Genghis Khan (mighty ruler), in the early thirteenth century. They also have access to all cavalry units and technologies except for the Paladin. The criteria for HCA consideration include Thumb Ring, Bloodlines and Husbandry, and only lacking one of these (Bracer, Parthian Tactics, Ring Archer Armor). The straight archer build will allow you to harass an opponents wood and wall lines and allow you to begin massing archers to make a critical ball of crossbowmen. Everyone keeps saying how great the Mongol economic bonus is. Like most Age of Empires II strategies, there are plenty of versions of the same build order that people try out depending on civilization, enemy, and map layout. A Battering Ram filled with infantry will be able to move at the same speed as cavalry, allowing them to demolish buildings and flee before the opponent can muster a counter-attack. You HAVE to get those two Boars in every Random Map game. Thats all. With this build order, you will be able to have an 8 minute Feudal time and begin producing scouts.